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Post by PitYak Studios on Aug 4, 2005 10:44:21 GMT 12
Since I'm now collecting an army or two where each figure represents more than one real life combatant, (ancients and acw) I'm starting to wonder about how you work the scale thing.
Take the acw rules i'm using for example; 1 man represents 20 men, 1" represents 25 yards.
4 men go on a base 1" x 3/4" (ie 25yds wide line in the real world)
So you have four figures standing about 20mm high, filling an area representing 25 yds of real space.
Now, supposing I want a farmhouse on my battlefield. Do I make it to scale with the ground or to scale with the figures? If it's the right height, it'll be about 25 times too wide, and vice versa.
or a road? If it's wide enough for four "men" to walk abreast, that makes it twenty five yards wide.
You FOWers; are your vehicles to scale with your figures? What does each model represent? I know your men are not 1:1, but what about vehicles? and what about terrain? Fences, walls, buildings, that sort of thing?
I can see a couple of approaches:
go for terrain that is in scale to the ground, and just doesn't look right with the figures.
or
go for terrain that is in scale with the figures, and make the intellectual leap that hey, in this world there are only four men in a regiment, and distances just don't work out the way they do in our dimension.
What do you do?
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Post by c0d3monk33 on Aug 4, 2005 11:13:01 GMT 12
Hmmmm...I was under the impression that the men are 1:1 in Flames of War but I could be wrong. Vehicles and men are roughly in scale too and vehicles are certainly 1:1. So a Tiger tank looks suitably imposing on the tabletop!
Scale is all over the show in the game though and the designers freely admit this. The ground movement and shooting ranges are two entirely different scales. Mainly so you can have cool stuff like onboard artillery without having to resort to a 100m x 10m tabletop...
I dunno...my gut says make the building close to the scale of the men but maybe 15-20% smaller to indicate they're not really to scale?
FOW terrain generally seems to adhere to this rule. It's almost but not quite to scale...
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Post by Aaron on Aug 4, 2005 11:16:41 GMT 12
hmm curly!
I would say make the battlefield LOOK right and then make any mental leaps you need to.
With FoW the men are in scale to the vehicles. A man stands approxomately head height to the body of the tank or middle of the truck door. They look right standing next to each other but I think they avoid thinking too closely about infantry figures representing a number of troops (I know I have). Thinking about it is probably 1:2 for infantry and 1:1 for everything else.
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Post by PitYak Studios on Aug 4, 2005 15:41:49 GMT 12
my acw artillery is a good example;
the guns are to scale with the figures, and are based on a 2" x 2" base with three foot figures. This gun + 3 men then represent a 4 gun battery. So looks right relative to the men, but doesn't actually look like what it represents.
oooh my head hurts!
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MongrelFish
Scalpel supremo
Bow before the might of Chaos
Posts: 384
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Post by MongrelFish on Aug 5, 2005 14:32:37 GMT 12
Damn I never thought about scale like that before.. I usually make terrain in scale with the models, cause in 40k the scale is all munted. As the models get closer together the distance shriks very rapidly, eg. 4' is 2km apart, yet 1' is 50-100 meters apart.. Very confusing indeed..
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Post by dustand on Aug 5, 2005 14:46:33 GMT 12
I wonder what it would be like to alter the dimensions of 40k for movement, upscale it so if you built realistic scale terrain it wouldnt take a whole turn to walk from one side of a room to another... but I guess thats why you would play smaller games with unlimited turns...
We used to play one 1:1 15mm WWII, plastic tamyia kits for vehicles and I cant remember who made the troop figures... they were based on 1 and 2 cent coins (for those who remember them) and weapons teams fit on a 50 cent... Made each figure worth that little bit more
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MongrelFish
Scalpel supremo
Bow before the might of Chaos
Posts: 384
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Post by MongrelFish on Aug 5, 2005 17:49:17 GMT 12
That would be quite cool, alter the dimensions of 40k so it's realistic, but then I guess you'd end up playing on a massive board and it would get a) really frustrating, and b) it would take ages for anything to happen.. I think thats why they invented Necromunda
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Post by PitYak Studios on Aug 5, 2005 22:57:38 GMT 12
Big boards are good, it's the big arms you need that are the problem. I've got a mate we call inspector gadget, we should get him to be a referee.
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