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Post by burbsee on Feb 12, 2006 15:46:34 GMT 12
this came around after me and my freind decided(after playing dawn of war winter assault)it would be cool to play a game where we could move and still shoot upto 1 heavy weapon within the squad(kind of like vechicles).we have not tried it out yet and i cant wait i hate waiting around for soembody to walk in to your line of site or draggging your weapon around doin nothing.i find it frustrating.this will really(i hope make for a faster more havic game not longer waiting behind cover and instead walking out in front of their vechicles and blowem away -might be a bit rough on the vechicles but as i said it is untested and i will let yous know how it works if it works at all but any way if you guys have any house rules you have tried or want to try nows the time!
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Post by dustand on Feb 12, 2006 18:21:16 GMT 12
I actually quite like the sound of that rule, waybe they could incure a penalty to their BS, allowing for the inacuracy of firing a weapon with heavy recoil from the hip.
It would give most armies Troops choices get a massive boost, though armies like the Orks would suffer large. all ork infantry weapons can assault. because thats the kinda weapons that their tactics need. even then the ork accuracy means they are probably going to miss anyway, the sheer volume of dice is the only thing that helps... Imagine marines with their shiny BS and 'ded 'ard killy gunz' marching around and shooting.
Whilst an imperfect rule it is cool.
maybe the rest of the unit moving doesnt effect them, they can provide cover fire whilst the unit advances, you have to maintain unit coherency, so the unit gets strung out a bit and can keep moving, around in a patroling ark. In close combat if the unit is charged the weapon cannot fight in the first round of combat and are automatically hit by models in base to base as they are taken by surprise whilst concerntrating on laying cover fire.
The unit can NOT initiate an assult if the weapon was fired in the shooting phase. As you cannot fire on a close combat, When your charging an enemy you dont want bullet comming from behind you as well, and as the squad will be in coherency the unit will know not to charge if the heavy weapon is opening up... also because the heavy weapon still can move and shoot.
This way you get to shoot big weapons whilst moving the squad, peppering the foe as your warriors get close enough to assault or change locations for improved firing arc.
Just an idea
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Post by burbsee on Feb 13, 2006 6:55:05 GMT 12
hey sounds good.we were also going to try a game with no unit coherency just to try it out it would not become a permenant thing just another idea.bringing in a disadvantage like you mentioned would definitly even it up a bit and i will suggest using these when i play next with my friend and will let you know it works.i think we should minus 1 from the ballsitic skill definitly.
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Post by Slipher on Feb 15, 2006 14:24:39 GMT 12
if its a weapon with more than one shot you could maybe take off 1 shot cos since they moved they wouldint have enough time to fire all their shots
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Post by Slipher on Feb 15, 2006 14:27:08 GMT 12
Or maybe shorten the range.I dont realy know i havnt played 4 a while...
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Post by burbsee on Feb 15, 2006 14:38:52 GMT 12
noooooooooo dont take a shot off that would ruin my plan of having lots of heavy bolters!but i suppose to be fair and maybe shorten the range as well due to not being able to site up your targets.but we will try it and sort out what works best hopefully within the next two weeks
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Post by Slipher on Feb 15, 2006 15:21:24 GMT 12
Post here when you do OK?
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Post by Slipher on Feb 16, 2006 19:53:02 GMT 12
I just had another idea:they can move 1/2 range and fire one heavy weapon and full move and fire none or stay still and fire all.Kinda like the vechile firing rules I think.
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Post by dustand on Feb 17, 2006 8:31:41 GMT 12
Thats not a half bad idea, maybe no assaults if heavy weapons fired... Just to keep the balance and cause some armies dont rely on heavy weapons...
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Post by burbsee on Feb 18, 2006 7:19:44 GMT 12
we could try to come up with soemthing to balance it out for the other armies that dont rely on heavy weapons?something that gives them an upperhand in another area-though i have no idea what we could do?
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Post by dustand on Feb 18, 2006 17:03:32 GMT 12
Most armies that dont rely on heavy weapons rely on speed, maybe they can assault moveeven if its not into close combat... although orks on the other side of the board by end of turn two is a green skins wet dream... maybe the assault move could be a rough terrain test... 2d6 and take the best....
as an ork player I wouldnt mind charging heavy weapons that move and fire so long as I could clear the distance faster =]
maybe any unit that has only assault weapons can move again in the assault phase, and units with heavy weapons can move and fire 1 weapon...
It would certainly make the battle field a little more clostraphobic but it would definately speed games up =]
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Post by burbsee on Feb 19, 2006 8:39:05 GMT 12
i like tje sound of that but i have never ever used/seen orks so i have no idea how it would affect them.there is quite a whole lot of ideas here and i intend to try them when i next play(hopefully)but i am guessing it is going to take a few games to get anything really happening properly!
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MongrelFish
Scalpel supremo
Bow before the might of Chaos
Posts: 384
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Post by MongrelFish on Feb 20, 2006 7:34:14 GMT 12
The thing about orks though is they don't really have any heavy weapons. So giving them an extra assault move would be awesomely powerful (and devastting. And it would make Bugs even faster too (Gaunts with an 18 + d6" move no matter what???)
As for the weapons, just look at Flamers of Tzeentch. They have the equivalent of an assault heavy bolter (s5 ap4 18" assault 3) and are worth around 26 points a model, making them one of my favourite troops in the chaos codex, but again for some armies to give them "semi-assault" heavy weapons woiuld make them OTT.
I think someone should just sit down next time they're at their games club and play through some of these rules, to make them fair and balanced for all armies.
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Post by burbsee on Feb 20, 2006 14:31:05 GMT 12
well the thing is we only play choas marines guard traitor guard and a bit of eldar.so they all have heavy weapons on friday we are going to go with you can move and shoot with one heavy weapon and still move full move but cant assalt!so there is no real penalty at all just frees up the game a bit as we use lots of guard with heavy weapons and likewise with marines.but it would be good to make a set that would be resonably fair for all races with penalties and so on.
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Post by burbsee on Feb 25, 2006 7:02:18 GMT 12
had a go at it last night and it workes out quite nicely.apart that through the whole game i failed to wipe out a single squad below half strengh and destroyed i sentinel i did well.at the ned of the game i had one sentinel surrounded by about 400 points of marines(including a commander in terminator armour and armed with a power sword and storm bolter) and a battle tank(a swell as his six guard squads that were holding objectives)!so as you can see i got a very good hammering with everything missing.shot my demolisher cannon 4 times out of six boiling no more than 5 men.
allaowing you to move and shoot one heavy weapom was very effectivly used by lascannon heavy opponent my vechies were extremely pinned down hiding behind buildngs and trees he just guarded any openings with his lascannons he was hiding more than six inches into the ruins/cover so i could not shoot him so as soon as i would move around the corner he would move up with his lascannons within six inches of the area terrain and so shoot me up.me on th eother hand was running around trying to smash his guard up with chaos marines armed aith heavy bolters anf flamers but that did not work ever=it was really fun but i have never heard of such a hiding before
we used you could move all full movement and still shoot have weapons upto an efective range of 24 inches and it really is a pain and adds a lot more manuvering into it.f=definitly will be using them again!!
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