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Post by Aaron on Feb 8, 2005 9:14:07 GMT 12
Hi there Ive been working on my army list for my LOTR Minas Tirith army and I was wondering if someone (Fantasy Child) could give me some feedback on it. Please keep in mind Ive got Faramir + Aragorn (both on foot) + 12 Swords man, 8 bowmen, 4 spearman and at this point don’t really want to buy any extras.
Faramir + Heavy Armour + Bow 85 6 Warriors + Bow + Spear 54 10 Warriors + H/w + Shield 80 4 Warriors + Spear + Shield 36 250
The plan is to have a hard centre of Faramir + 5 Warriors (H/w + Shld) with the 6 Bowman tucked in behind. Then depending on the game/opponent. Either have the other 5 warriors working one flank and spearman the other or have all 9 working towards an objective or flank. Depending on if I’m outnumbered or I need a speed bump for cavalry or something like that.
Ive only played a couple of games so I basically understand the rules but not the tactics.
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Post by fantasychild on Feb 8, 2005 20:06:00 GMT 12
You going pure Minas Tirith? If not swap the bowmen for archers. Spearmen in my opinion are better than MT warriors with hand weapons but thats up to you.
I'd say bump it up to a 300 point force if you cann, it'll open up some more opportunities.
My Gondorian 300 point force is something along the lines of:
Faramir on horse with Hvy Amour 3 Knights of Minas Tirith with lances 8 Rangers of Gondor with bows 6 WoMT with swords and shields 6 WoMT with spears and shields
Something like that anyways, KEep knights in reserve for a counter charge, Rangers find high ground if possible and shoot like hell, volleys etc. and WoMT kinda just do what any grunts do, fight and die.
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Post by PitYak Studios on Feb 8, 2005 20:30:20 GMT 12
How does that compare in the grand scheme of things; would you call that a big, small or average size army for this game?
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Post by LordsWarrior on Feb 8, 2005 20:42:14 GMT 12
thats pretty small I think. Not that Ive played much
-LW
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voltigeur
Ambitious Upstart
BOF from way back
Posts: 25
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Post by voltigeur on Feb 8, 2005 21:25:36 GMT 12
The 'armies' that are depicted in LOTR games seem to be tiny. Sometimes on TM you get 'huge evil army' for sale and when you look there might be a couple of dozen figures. In any genre of gaming that's barely an advanced party. I'm used to a few hundred figures being used in a small game for that reason I'm building two sizeable LOTR armies. By the time I get round to having a game I hope to have a few hundred figures ready for combat.
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Post by PitYak Studios on Feb 8, 2005 22:12:08 GMT 12
That's what I thought, seems like more of a skirmish game. Do you have the figures in base-to-base contact units like warhammer, or more open like 40k?
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Post by Aaron on Feb 9, 2005 8:38:11 GMT 12
My general plan was to get these 250pts up as a pure WoMT force then tag on another 250 of other WoMT troops/allies (cavalry, rangers, citadel guard, SKoDA etc) so then I would have a good 500pt force. Then add on 250pt blocks of different armies, Rohan, Dead, Dunedain (sp?). That way each 250pts would be a small useable army or I could combine bits and pieces to make a large varied force. This is of course is “The Grand Plan” and I’m still working on the first WoMT but they are about halfway done.
What I’ve found is that the size of armies is quite small in LOTR. 250pts is a small starting force but probably about the equivalent of say 750pts in whfb or 500 in 40k. Small, but big enough to play a game. I’ve seen all those “huge” armies on TM and until I got my hands on the rules thought they were dreaming (being used to fantasy where 25 models = 1 regiment) but 40 models including characters could be a huge LOTR army, bigger anyway than you would use in regular play.
I would describe LOTR as a skirmish game and the models are spread out like 40k. There is one thing either I’m missing or that seems odd to me, there doesn’t seem to be any such thing as a “unit” although models are grouped together they are actually totally individual things, which in my mind makes it a skirmish game.
Its an interesting rule system LOTR because the first game was designed initially for FOTR models vs. small evil armies, whereas the last one was more about full battles. So they’ve had to come up with rules that run the gamut of strange battles e.g. 2 characters vs. an army up to 50models vs. 50models and still be balanced. I can’t comment on whether they have achieved this or not only that I think that probably explains why battles are generally smaller than other game systems as when they get large they could well bog down… but I might be wrong.
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